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What we build · 04

AR / VR / XR

Spatial interfaces earn their place when a flat screen loses information — scale, depth, procedure rehearsal or a room a buyer cannot visit. We build in WebXR first so there is nothing to install; native AR when the use case demands it.

Capabilities

What we deliver

Product visualisation

3D configurators and real-time renders embedded in web and mobile commerce flows.

Virtual showrooms

Walkable spaces for property, retail and industrial equipment — accessible from a browser link.

AR try-on & placement

See products in-room or on-body using phone cameras with realistic lighting and scale.

Training & simulation

Step-by-step immersive procedures with scoring, retries and LMS integration.

Headset experiences

Quest, Vision Pro and enterprise headset deployments with hand tracking and spatial UI.

3D pipeline

CAD conversion, optimisation, LOD management and CDN delivery for heavy assets.

How we build it

Stack and standards

We prototype interaction in days, not months. Performance budgets are set per device class; every experience ships with a non-XR fallback.

WebXR Three.js Unity Blender pipeline 8th Wall glTF / USDZ

Related disciplines

Often built together

Ready to scope your AR / VR / XR build?

Tell us the problem, who it is for, and where you are today. An engineer will reply within one business day.

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